Enabling Anisotropic Filtering eliminates this blur and makes those ground textures look crisp and clear. It’s rare that players will have to adjust this setting from the Control Panel for games like Horizon Zero Dawn as the in-game “Anisotropic Filtering” doesn’t work. Wherever you mess with this setting, just set it to 16x as this setting has little to no performance impact. Anti-Aliasing – FXAAĮnabling this option will force FXAA anti-aliasing for the game you turn it on for. This AA solution isn’t a very good one and should be kept disabled. This Nvidia Control Panel option is outdated which is only useful for video games that use MSAA or CSAA. This option helps in-game objects to blend against contrasting backgrounds. Anti-aliasing ModeĪll modern video games have TAA or Temporal anti-aliasing and that is enough to eliminate all in-game aliasing. Meaning, players don’t need to enable this option and should be set at “Application Controlled”. Only enable it if players find that in-game AA solution isn’t eliminating aliasing. In that case, set it to ” ‘Enhance application setting” and then the previously greyed out option below will become available and players need to select an option. However, even that won’t do much in-game. If the game totally lacks an AA option then select “Override application settings” but even that won’t help much. These options rarely work for select video games. Anti-aliasing – TransparencyĪnti-aliasing – Transparency is only useful for older video games. What it doesn’t is that it smooths out edges on so-called alpha textures which are textures such as fences and tree leaves. With this option disabled, these alpha textures shimmer a lot when players move the camera. However, Not every game requires this option to be enabled. Basically, use it on a case-to-case basis. CUDA GPUsĮvery Nvidia GPU has CUDA cores which are parallel compute units. This doesn’t have much impact on the game’s visuals or performance so set it at “ALL”. When rendering video games, there is a technique used called “Frame Buffer”. This technique renders a few frames for the game in advance to keep a steady experience with smooth FPS and consistent frame time. However, Frame Buffer introduces slight input latency which can be eliminated which “Low Latency Mode”. When off, the Frame Buffer works as usual. When set at “On”, only one frame in generated in advance reducing input latency to some extent. Set it to “Ultra” and no frames will be buffered from the game. This improves input latency and is quite useful for multiplayer games. This option allows players to limit or cap the maximum FPS the GPU can render for the game. This more of a player’s choice and has no impact on performance. This option works only for games with MSAA (multisample antialiasing) solution. What it does is that it works on top of MSAA to improve anti-aliasing. This option controls how much power the GPU can use while rendering frames. Players have three options to choose from, Optimal, Adaptive, and Prefer Maximum Performance. Optimal limits the power usage to a certain extent, which doesn’t allow the GPU to fully utilize itself. Adaptive allows the GPU to automatically reduce or increase power usage depending on GPU load. Prefer Maximum Performance allows the GPU to keep itself at a higher clock speed and the voltage usage will be maximum all the time even when the GPU is idle.Īdaptive is the best option for most video games. However, even adaptive fails to work sometimes so, when you think adaptive power mode isn’t enough, set it to Prefer Maximum performance. This Nvidia Control Panel option reserves a certain amount of your HDD and uses it to stream shaders. #My nvidia control panel only shows 3d settings Pc#.
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